Status Ailments

Stage 1:

 * Burn: Deals 5% damage of Max HP every 5 seconds. Reduces any Heal Amount by 5%.
 * Poison: Deals 5% damage of Max HP every 5 seconds. Reduces Max Mana Capacity by 5%. Effects last for 20 seconds.
 * Grim: Deals 5% damage of Max HP every 5 seconds. Reduces Max Stamina Capacity by 5%. Effects last for 20 seconds.
 * Bleed: Deals 5% damage of Max HP every 5 seconds. Reduces Max HP by 5%. Effects last for 20 seconds.
 * These effects cannot stack

Stage 2:

 * Corruption: Deals 6% damage of Max HP every 5 seconds. Applies Binding. Effects last for 20 seconds. (Binding: Disables a random ability)
 * Black Nebula: Deals 6% damage of Max HP every 5 seconds. Applies Anchor. Effects last for 20 seconds. (Anchor: Reduces speed by 1% every second)
 * White Nebula: Deals 6% damage of Max HP every 5 seconds. Applies Blind. Effects last for 20 seconds. (Blind: Reduces sight by 1% every second)
 * These effects cannot stack

Stage 3:

 * Shatter Thorn: Deals 7% damage of Max HP every 5 seconds. Applies Crush. Effects last for 20 seconds. (Crush: All damage received is 25% stronger than the original output)
 * Radiation: Deals 7% damage of Max HP every 5 seconds. Effect lasts for 20 seconds. Applies Confusion. Effects last for 5 seconds. (Confusion: Movement controls become randomized)
 * Leech: Deals 7% damage of Max HP every 5 seconds. Applies Vampire. Effect last for 20 seconds. (Vampire: All damage received will Heal the Castor 5% of their Max HP)
 * Cremate: Deals 7% damage of Max HP every 5 seconds. Reduces Max HP,  Max Mana Capacity, and Max Stamina Capacity by 10%. Effects lasts for 20 seconds.
 * Purification: Deals 7% damage of Max HP every 5 seconds. Applies Lucifer. Effect last for 20 seconds. (Lucifer: All damage received will Heal the Castor 5% of their Max HP. Heals 5% of Max HP to self)
 * These effects cannot stack

[Negative] Disabling

 * Crush: All damage received is 5% stronger than the original output.
 * Blind: Reduces sight by 1% every second. (Effect lasts for however long as stated in the ability)
 * Anchor: Reduces speed by 1% every second. (Effect lasts for however long as stated in the ability)
 * Glaciate: Freezes the enemy for 3 seconds. Massively slows down All Body Movement.
 * Charm: Deals 5% damage of Max HP each time an ability is used.
 * Paralysis: Shocks the enemy for 3 seconds. Disables all movement and abilities.
 * Petrify: Turns the enemy into stone for 3 seconds. Disables all movement and abilities.
 * Mana Deficiency: Reduces Max Mana Capacity by 25%.
 * Stamina Deficiency: Reduces Max Stamina Capacity by 25%.
 * Chains of Silencing: Prevents any form of Magic Attacks/Ability to be used.
 * Chains of Despair: Prevents any form of Physical Attacks/Abilities to be used.
 * Cosmic Curse: Nullifies all Stat Boosts applied.
 * Bind: Disables a random ability.
 * Karma: Reverses all Stat Boosts.
 * Vampire: All damage received will Heal the Castor 5% of their Max HP.
 * Lucifer: All damage received will Heal the Castor 5% of their Max HP. Heals 5% of Max HP to self.
 * Confusion: Movement controls become randomized.
 * Hatred: Randomizes the moveset of the target.
 * Dread: Whenever a target looks at the user, the user is instantly inflicted with Anchor, Bind, and Crush for 3 seconds.
 * Fear: Halves all Body Movement Speed Time and inflicts Bind 5 times for 5 seconds.
 * Double-Time: Doubles the cooldown time of all abilities by 2.
 * Holy Chain: All incoming Light Damage dealt is doubled the original output. Disables all Magic Abilities.
 * Shadow Chain: All incoming Dark Damage dealt is double the original output. Disables all Physical Abilies.
 * Penace: All abilities and attacks used will be used on self.
 * Rewind: Adds 3 seconds to all cooldown times.
 * These effects cannot stack except for Bind
 * (Effect lasts for however long as stated in the ability)

[Positive] Awakening Buffs

 * [A] Destroyer: Increases Attack Power by 50%. Decreases Defense by 20%. Applies Rush. (Rush: Attack/Ability Casting/Movement Time will be reduced by half)
 * [A] Cleric: Increases Defense by 50%. Decreases Attack Power by 20%. Applies Rejuvenation. (Rejuvenation: Nullifies all Debuffs. All Debuffs received will Heal 5% of Max HP to self)
 * [A] Saint: Increases Attack Power by 25%. Increases Defense by 25%. Decreases Speed by 5%. Applies Resurrection. (Resurrection: Once HP drops to 0, Castor will revive with 50% HP)
 * [A] Kinship: Increases Attack Power by 25%. Increases Defense by 25%. Increases Speed by 25%. Increases Max Mana Capacity by 25%. Increases Max Stamina Capacity by 25%. Applies Resuscitation. (Resuscitation: Nullifies all Stat Reductions. All Stat Reductions received will Heal 5% of Max HP to self)
 * These effects cannot stack

[Positive] Buffs

 * Rush: Attack/Ability Casting/Movement Time will be reduced by half.
 * Rejuvenation: Nullifies all Debuffs. All Debuffs received will Heal 5% of Max HP to self.
 * Resurrection: Once HP drops to 0, Castor will revive with 50% HP.
 * Resuscitation: Nullifies all Stat Reductions. All Stat Reductions received will Heal 5% of Max HP to self.
 * Heal Shield: All attacks dealt will heal the user 15% of their Max HP
 * Creation: Grants unlimited Mana and Stamina Capacity.
 * Wheel of Fate: Halves all Ability Cooldowns. (Except for Awakening Cooldowns)
 * Chains of Sacrifice: Deals 25% of Max HP. Increases Defense by 50%. Increases Attack Power by 10%.
 * Devotion: Deals 25% of Max HP. Increases Attack by 50%. Increases Defense by 15%.
 * Wishing Well: Heals 5% of Max HP every 5 seconds. Nullifies all incoming attack damage one time. (Effect lasts for however long as stated in the ability)
 * Solar Apex: Removes all Debuffs.
 * Miracle: Reverses all Stat Reductions.
 * Fury: All ability AoE is trippled.
 * Buffswipe: Each attack will steal all buffs from the attacked enemy.
 * Greed: Disables all Healing Orbs around the map, making them only accessible to the Castor~ Conqueoror’s Edge Only. Inflicts Anchor and Leech for 20 seconds to each Attack 5 times. Applies Buffswipe to all attacks 5 times
 * Envy: Doubles the attack power percentage of an attack 5 times. Inflicts Hatred, Dread, and Fear to each attack 5 times for 10 seconds.
 * Wrath:
 * Desire:
 * Sloth:
 * Pride: Inflicts Blinding and Shatter Thorn for 20 seconds to each Attack 5 times. Applies Fury to all attacks 5 times
 * Gluttony:


 * These effects cannot stack

[Positive] Elemental Buffs

 * Fire Bound: Reduces all incoming Attacks by 25%. (Effect only applies to Ignia, Ignition, Dynamite, Explosion, Blue Flame, Cremation, Artillery Genius, and Brutal Arms Magic)
 * Water Bound: Reduces all incoming Attacks by 25%. (Effect only applies to Aqueous, Oceanus, Ice, Permafrost, Valorous Knight, and Swordmancer Magic)
 * Earth Bound: Reduces all incoming Attacks by 25%. (Effect only applies to Earthen, Gaia, Naturia, Mother Nature, Jewel God, and Crystalline Manipulator Magic)
 * Air Bound: Reduces all incoming Attacks by 25%. (Effect only applies to Hurricana, Aeolia, Sand, and Dune Magic)
 * Light Bound: Reduces all incoming Attacks by 25%. (Effect only applies to Light, Holy, Blade Dancer, Victor of the Asgards, Battle Angel, and Heavenward Valkyrie Magic)
 * Shadow Bound: Reduces all incoming Attacks by 25%. (Effect only applies to Dark, Shadow, Black Dragon, and Demonic Wyvern Bahamut Magic)
 * Stellar Bound: Reduces all incoming Attacks by 25%. (Effect only applies to Voltage, Plasma, Poison, Radiation, Astronomer, and Stellar Observer Magic)
 * Christmas Spirit: Reduces all incoming Attacks by 25%.
 * These effects cannot stack

[Positive] Blessings

 * Blessing of Ignis: Applies Fire Bound. Increases Attack Power to self and all nearby allies by 50%. (Effect only applies to Fire Element Magics)
 * Blessing of Aquaria: Applies Water Bound. Increases Attack Power to self and all nearby allies by 50%. (Effect only applies to Water Element Magics)
 * Blessing of Gigantes: Applies Earth Bound. Increases Attack Power to self and all nearby allies by 50%. (Effect only applies to Earth Element Magics)
 * Blessing of Wyndria: Applies Air Bound. Increases Attack Power to self and all nearby allies by 50%. (Effect only applies to Air Element Magics)
 * Blessing of Solare: Applies Light Bound. Increases Attack Power to self and all nearby allies by 50%. (Effect only applies to Light Element Magics)
 * Blessing of Hellion: Applies Shadow Bound. Increases Attack Power to self and all nearby allies by 50%. (Effect only applies to Dark Element Magics)
 * Blessing of Aenamus: Increases Attack Power to self and all allies by 50%.
 * Blessing of the Moon: Increases Hitbox Size of all enemies by 50%. Applies Anchor to X Attack. (Anchor lasts for 10 seconds)
 * Blessing of the Sun: Increases Max HP by 25%. Applies Blind to X Attack. (Blind lasts for 10 seconds)
 * Blessing of Christmas: Applies Light Bound. Applies Shadow Bound. Increases Max Mana and Stamina Capacity by 25%. Applies either Black Nebula or White Nebula to X Attack.
 * These effects cannot stack

[Positive] Semi-Blessings

 * Sins of Humanity: Applies Blinding to self. Applies Greed to self. Every Attack received will boost Attack by 5%. (Greed: Disables all Healing Orbs around the map, making them only accessible to the Castor~ Conqueror's Edge Only. Inflicts Anchor and Leech for 20 seconds to each Attack 5 times. Applies Buffswipe to all attacks 5 times)
 * King of the Seas: Applies Anchor to self. Applies Pride to self. Every Attack received will boost Defense by 5%. (Pride: Applies Blinding and Shatter Thorn to each Attack 5 times)
 * Jack-o’ Psycho: Applies Binding to self. Applies Wrath to self. Every Attack received will boost Speed by 5%. (Wrath: Doubles Attack Power of an Attack 3 times. Inflicts Corruption and Crush to each Attack 5 times)
 * Insanity: Inflicts Bleed, Grim, and Corruption to self for 20 seconds. Applies Envy to self. Every attack received will boost All Stats by 10%. After the Envy effect has ended, user is inflicted with Mana Deficiency, Stamina Deficiency, Chains of Despair, and Chains of Silencing for 15 seconds. (Envy: Doubles Attack Power of an attack 5 times. Inflicts Hatred, Dread, and Fear to each attack 5 times for 10 seconds)
 * These effects cannot stack